• After Gathering Another $502 Million in Funding, Magic Leap May Deliver AR Device in Six Months
    by Tommy Palladino on October 17, 2017 at 9:35 pm

    As expected, Magic Leap closed a Series D round of equity funding, raising $502 million from new and existing investors. Less expected, however, were a fresh set of rumors that the company's first devices could ship within six months. The round was led by Temasek, EDBI, a Singapore-based fund, Globo from Brazil, and Janus Henderson Investors. Existing investors Alibaba Group, Fidelity Management and Research Company, Google, J.P. Morgan Investment Management, and T. Rowe Price also participated in the round. Based on regulatory filings, the price for Series D shares was set at $27 each, so... mor […]

  • You're About to See More AR Ads in Your Mobile Browser, Thanks to Vertebrae
    by Tommy Palladino on October 12, 2017 at 2:00 pm

    Immersive advertising company Vertebrae has extended its native ad platform to augmented reality via mobile Chrome browsers for Android and Safari for iPhone. Originally built for virtual reality, the platform provides advertisers with six templates. For the front-facing cameras, Vertebrae offers Virtual Try On, as used by Ray-Ban for sunglasses, and Dynamic Experience Mask, such as those made famous by Snapchat. For the rear camera, advertisers can place the audiences inside a 360-degree image or video, open an AR portal, or present them with interactive objects. Static, swipeable camera... mor […]

  • Apple AR: Defend Your Home from Zombies with Your iPhone
    by Tommy Palladino on October 11, 2017 at 9:42 pm

    While VR promises to take gamers to another world, AR has the potential to bring the game elements into your own neighborhood or home. Just in time for Halloween, ARZombi places your living room into the epicenter of a zombie outbreak, with your ARKit-compatible iPhone or iPad acting as your eyes and your weapon. The game, which we reported on previously, is now available in the App Store. It uses ARKit to establish the floor's location, players mark the openings of the front door and windows to the left, right, and rear walls of the room. This sets the bounds of the game space and the points... mor […]

  • Magic Leap Will Display Mixed Reality Comics at Launch (Whenever That Happens)
    by Tommy Palladino on October 9, 2017 at 7:51 pm

    We may not know what Magic Leap's product looks like. And we haven't received even a "save the date" for its launch. But we know that it will display mixed reality comics from Madefire when whatever it is arrives. Announced as part of the Future of Comics in New Realities panel at New York Comic-Con this past weekend, Madefire will adapt its Motion Book format to a mixed reality experience exclusively for Magic Leap. Video: . For the uninitiated, Madefire's immersive storytelling format enables comics publishers, including the recently-added powerhouse Marvel, to inject their titles with... mor […]

  • Google Continues AR Duel Versus Apple with AR Stickers for Pixel 2
    by Tommy Palladino on October 5, 2017 at 7:39 pm

    Clearly, the next big battlefield for tech gamesmanship between Apple and Google will be augmented reality. While the announcement of the new iPhones by Apple may have underwhelmed in the AR department, they did highlight their new ARCore platform and Core ML image recognition system and introduced their animated AR emoji, or Animoji. Google did not have the same AR expectations as Apple for their official unveiling of the next-generation of Pixel smartphones. Nonetheless, they took the opportunity to introduce AR features of their own. Google product executive Aparna Chennapragada took the... mor […]

  • Apple AR: PuzzlAR Dazzles with Interface & Gameplay Designed for AR
    by Tommy Palladino on October 2, 2017 at 7:48 pm

    Last week, I tried out StackAR, a puzzle app updated to support ARKit where the AR features felt mostly unnecessary. On the other hand, PuzzlAR: World Tour, available on the App Store for $2.99, demonstrates how a puzzle game should be played in AR. The objective of the game is to reconstruct exploded models of famous monuments rendered in a whimsical art style. Each monument represents a level, and each level is unlocked through achievements such as finishing puzzles within a certain time, assembling puzzles divided into greater numbers of pieces, or discovering tokens hidden within the... mor […]

  • Apple AR: Assisting the Technically-Challenged Is Easier With Vuforia's New App
    by Tommy Palladino on October 2, 2017 at 6:02 pm

    If you're a regular reader of this site, there's a good chance friends and family turn to you as their volunteer technical support staff. In these instances, it can be difficult to troubleshoot purely through just verbal descriptions over the phone. While there are a plethora of enterprise AR solutions that let users share their view with remote support staff for technical assistance, Vuforia has stepped up with an option for the rest of us. The software company has released Chalk, an iOS app that uses Vuforia's AR platform along with ARKit to allow users to draw over live video. Now, when... mor […]

  • Apple AR: There's Really No Point to Playing StackAR in AR
    by Tommy Palladino on September 28, 2017 at 10:53 pm

    When explaining augmented reality to the uninitiated, Pokémon Go is often cited as an example. For all its popularity, though, many players would recommend disabling the AR capabilities in catching Pokémon. In the end, for that part of the game, AR wasn't really necessary for the experience. I feel the same way about the ARKit update for the Stack puzzle game. Released last year, the premise behind Stack is simple: players tap on their screens as blocks slide onto the playing area. The available surface area shrinks depending on the accuracy of the placement of the blocks. What it lacks in... mor […]

  • Apple AR: The Only Thing Holding The Machines Back From Greatness Is the iPhone Itself
    by Tommy Palladino on September 28, 2017 at 6:50 pm

    Directive Games received the enviable honor of unveiling their ARKit game, The Machines, on stage as part of Apple's iPhone launch presentation. The developer gave us a taste of the "moba-inspired AR PVP game" in July. At the time, they were one of the first game makers to promise an actual app rather than a demo of ARKit's capabilities. Now that the game is live on the App Store, does it live up to the expectations? The short answer is yes with reservations. The long answer follows. The Machines, like every other ARKit app, starts with scanning for a horizontal surface. I tested it on a... mor […]

  • Apple AR: Army of Robots Enlists ARKit for First-Person Shooter
    by Tommy Palladino on September 25, 2017 at 7:51 pm

    The promise of augmented reality when it comes to gaming is the conversion of the player's real-world environment into a virtual playground. Army of Robots, available for $1.99 in the App Store for ARKit-compatible devices, gives us a tangible example on how the promise could be fulfilled for the first-person shooter format. The developer, Sinergia Studios based in Brazil, let us give the game a test run. Upon entering the app, the game scans the environment for horizontal surfaces, a ritual that will become familiar with the current generation of ARKit apps at least. This gives the game... mor […]

  • Apple AR: Lowe's Builds Pair of AR Apps with ARKit
    by Tommy Palladino on September 25, 2017 at 5:38 pm

    Lowe's Home Improvement has been an early adopter of augmented and virtual reality in their business practices, so it was a bit of surprise that their name was absent from the ranks of companies launching ARKit apps last week. The retailer has returned order to the universe with the introduction of not one but two iOS apps assembled with the AR platform. Available now in the App Store, Measured by Lowe's gives the company their own branded version a tape measure app. While it lacks the features of room scanning ARKit apps that debuted last week, like TapMeasure from Occipital and PLNAR by... mor […]

  • Apple AR: Star Wars & LucasArts Veterans Create Life-Sized HoloChess Game with ARKit
    by Tommy Palladino on September 21, 2017 at 6:38 pm

    Until Star Wars Jedi Challenges arrives in November, a forthcoming ARKit revision of HoloGrid: Monster Battle from Tippett Studios and Happy Giant, might be the closest most Star Wars fans can get to playing the HoloChess game from the movie. While it lacks the official Star Wars branding, Hologrid: Monster Battle AR has the pedigree of the actual creator of the scene from the movie (namely Academy Award-winner Phil Tippett, founder of Tippett Studios) and a former LucasArts Entertainment effects specialist (Michael Levine, CEO of Happy Giant). The original incarnation of the game consisted... mor […]

  • Apple AR: Color BlastAR Rides the Rainbow from Tango to ARKit
    by Tommy Palladino on September 20, 2017 at 7:54 pm

    Mobile game companies Hit Point Studios and Legacy Games have adapted their Color BlastAR augmented reality game for iOS with the ARKit platform. The free game, aimed at children 6-12 years old, places colorless cartoon characters throughout the physical play space. Players, armed with various digital paint-delivery devices, are tasked with coloring the creatures, with arcade and story modes available. The game originated on the Tango platform as Crayola Color Blaster, with the game taking advantage of the sensors set to stage the AR gameplay. Legacy handled licensing with Crayola, design... mor […]

  • Apple AR: Avoid Hills on Your Next Run or Ride via ARKit with Fitness AR
    by Tommy Palladino on September 20, 2017 at 4:57 pm

    As a long-distance runner off and on for the past, I absolutely detests hills. While there are many apps that can measure elevation and slope for certain routes, understanding spatial data on a line graph or even an elevation map can be difficult. A solution arrives by way of Fitness AR, a new iOS app fueled by ARKit, helps runners, bikers, and hikers visualize past and future routes in 3D. Fitness AR pulls geospatial data from Strava, a service that tracks fitness activity and renders it into a 3D map using Mapbox Unity SDK, which connects with ARKit to display the model. Users can... mor […]

  • Apple AR: Houzz ARKit App Beats IKEA to the App Store
    by Tommy Palladino on September 19, 2017 at 10:04 pm

    With the official release of iOS 11, the availability of an app that uses the much-hyped ARKit platform to place virtual furniture in one's home was expected. The fact that the app comes from Houzz, and not IKEA, may come as a surprise, considering that the latter was featured during the ARKit presentation at WWDC. Yet, an update to Houzz's View in My Room 3D app brings support for ARKit's surface detection and motion tracking capabilities ahead of the arrival of the IKEA Places app. Houzz customers are able to place "true-to-scale" digital representations of furniture and other home décor... mor […]

  • Apple AR: Kaon Interactive Ports Their Marketing Apps from Tango to ARKit
    by Tommy Palladino on September 19, 2017 at 9:08 pm

    Apple has billed ARKit as a means to turn millions of iPhones and iPads into augmented reality devices. The refrain is similar for Kaon Interactive, a developer of product catalog apps for businesses. Kaon's High Velocity Marketing Platform powers product catalog apps for companies like IBM, Oracle, GE, and Dell, among others. The platform serves highly-detailed 3D models for sales representatives to display to potential customers. And, when you deal in large, industrial equipment that does not exactly fit in the back of a BMW (or a Hyundai, depending on the success of the salesperson), such... mor […]

  • Apple AR: Human Anatomy Atlas Journeys to the Center of the Body with ARKit
    by Tommy Palladino on September 19, 2017 at 6:50 pm

    An update to the Human Anatomy Atlas 2018 enhances the study of the human body with augmented reality courtesy of iOS 11 and ARKit. The app provides a detailed 3D model of the human anatomy, allowing students to see tissues and organs and virtually dissect without all the mess that comes with slicing up cadavers. The app also provides information about selected body parts. With the new AR mode, students can view the 3D model on the dissection table. With ARKit's motion tracking capabilities, the app lets students peek inside the body by pushing the device towards the virtual model. Try doing... mor […]

  • Apple AR: Edmunds Previews Parking Fit for Car Customers with ARKit App
    by Tommy Palladino on September 19, 2017 at 6:04 pm

    IKEA can help customers determine if a couch fits in their living room, but who is going to help them figure out if their new SUV will fit in the garage? Edmunds offers the solution with their iOS app, updated to version 12.0 for iOS 11 and ARKit. The AR feature is found under the Tools menu and on Vehicle Overview pages with the "Can It Fit?" button. ARKit enables the Edmunds app to scan the parking space.. The app uses ARKit to detect the floor, scan the environment, and create a 3D mesh of the area, placing virtual walls for outdoor spaces in order to create a confined area. The apps uses... mor […]

  • Apple AR: Redbubble Throws Pillows in AR with ARKit Update
    by Tommy Palladino on September 19, 2017 at 4:07 pm

    While IKEA will employ ARKit to help you see how that new couch looks in your living room, Redbubble wants to show you throw pillows that match. Redbubble, an online marketplace for clothing and home décor from independent artists, has updated its iOS app to enable customers to preview throw pillows via ARKit. Eligible items include the "try in your home" button to begin the AR experience. The app scans for surfaces, such as couches and chairs, and places the item virtually. Users can move the pillows around and see how the items look in different lighting. They can also examine the texture... mor […]

  • Aireal Places AR Content Anywhere in the World with Geographic Coordinates
    by Tommy Palladino on September 18, 2017 at 11:56 pm

    While ARKit and ARCore are poised to bring AR experiences to millions of mobile devices, one company is poised to anchor those experiences anywhere in the world with just a set of geographic coordinates. The geospatial augmented reality platform Aireal enables developers to place digital content indoors or outdoors based on latitude, longitude, and altitude instead of markers or computer vision. The company will offer a content management system (CMS) and software development kit (SDK) during the first quarter of 2018. "The content management system will allow non-developers to create... mor […]

  • Apple AR: Occipital's ARKit App Offers Room Scanning on Par with Tango for iPhones
    by Tommy Palladino on September 15, 2017 at 3:12 pm

    In off-record discussions with AR experts, the consensus on ARKit is that it takes a software approach to the depth-sensors available on Tango devices. As a result, the toolkit has shortcomings, such as detecting walls and vertical surfaces. TapMeasure, a new app from spatial computing company Occipital, fills the gap by leveraging ARKit for surface detection and then adding its own capabilities to arrive at the ability to create CAD-ready scans of rooms with scale accuracy, an ability that previously required the depth-sensors packed into Tango devices. The free app, which is now available... mor […]

  • Apple AR: Cambria & Markilux Match IKEA with ARKit Apps for Home Makeovers
    by Tommy Palladino on September 14, 2017 at 7:51 pm

    IKEA won't be alone among ARKit apps for visualizing home décor and improvements when iOS 11 arrives next week. Unlike IKEA or Lowe's Home Improvement, Cambria and Markilux are hardly household names (no pun intended). Yet, with tools like ARKit and Google's ARCore, AR apps are readily accessible to smaller companies with more modest marketing budgets. A company that makes quartz surfaces and countertops, Cambria is using ARKit to help homeowners and contractors evaluate new countertops for kitchens and baths. Video: . Developed by space150, Cambria AR uses ARKit's surface detection... mor […]

  • Apple AR: IKEA Takes the Wraps Off of Its ARKit App
    by Tommy Palladino on September 13, 2017 at 11:15 pm

    When Apple introduced ARKit earlier this year, they trotted out IKEA as one of the companies it was working with to build an augmented reality app that lets customers see furniture as it would appear in their home. While the Swedish furniture monger did not make an appearance during Apple's annual autumn product ritual, it did unveil the app that was promised. Called IKEA Places, the app will be available in the App Store in late September. Update: While a competitor arrived on the App Store first, IKEA Place was not far behind. The app is now live on the App Store. The app is by no means a... mor […]

  • Apple AR: ARKit Bestows iOS Apps Thyng & Holo with Ability to Stick Digital Things Anywhere
    by Tommy Palladino on September 13, 2017 at 8:20 pm

    One of the byproducts of the success of Pokémon Go was the viral images that made the rounds on social media of people putting Pikachus, Charmanders, and their brethren in compromising positions. Snapchat has a similar claim to fame, most recently with the inexplicable popularity of the dancing hotdog. Two existing AR apps, Thyng and Holo, will have ARKit updates ready for the launch of iOS 11, giving the masses even more ways to stick things where they don't belong. As it currently exists in the App Store, Thyng (as well as Google Play) works in much the same way that Blippar and Zappar do:... mor […]

  • Apple AR: Apple's ARKit Launch Partners Include MLB, Directive Games & More
    by Tommy Palladino on September 12, 2017 at 7:29 pm

    CEO (and NR50 member) Tim Cook and Apple unveiled the long-awaited lineup of next-generation iPhones today on stage of the Steve Jobs Theater, packed with hardware improvements to facilitate AR experiences from ARKit, which will arrive with the iOS 11 on Sept. 19. The new iPhone 8 and 8 Plus, as well as the super-premium iPhone X, run on the new A11 Bionic CPU, a six-core CPI which includes a neural engine capable of processing 600 billion operations per second, for image and facial recognition. With a GPU capable of rendering graphics at 60 frames per second, the A11 Bionic also does the... mor […]

  • Apple AR: Pixie Enlists ARKit to Help You Find Your Keys
    by Tommy Palladino on September 12, 2017 at 11:00 am

    When it comes to finding lost things, the joke goes that it's always in the last place you look. With an assist from ARKit, Pixie can make your iPhone the first and last place you look for that missing item. When iOS 11 drops, the updated Pixie app will guides users with compatible iPhones to the location of an item attached to the Pixie Point fob, with visual indicators displayed on the app's camera view. The app leverages the 3D tracking tools from ARKit to lock in on the location, with a cloud of "pixie dust" marking the destination. The current app experience, which will still be... mor […]

  • Apple AR: Fight Zombies Armed with ARKit in ARZombi
    by Tommy Palladino on September 11, 2017 at 10:34 pm

    While The Walking Dead has brand recognition for its AR game, ARZombi has ARKit. Their forthcoming app, built on ARKit by an independent team of horror aficionados, is more reminiscent of zombie mode in recent installments of the Call of Duty franchise than AMC's location-based mobile game. The game takes place in the player's home, with the app mapping the doors and windows of the domicile. Players must keep these means of ingress blocked with virtual boards to keep the undead outside. When zombies find their way in, players then grab the closest virtual weapons to protect themselves... mor […]

  • Apple AR: Scope AR Updates Remote AR for ARKit
    by Tommy Palladino on September 11, 2017 at 4:34 pm

    Ahead of the highly-anticipated iPhone unveiling and iOS 11 launch, augmented reality developer Scope AR has confirmed that the iOS version of Remote AR, their live support video calling app, will support iOS 11 and ARKit immediately. Remote AR enables users and remote support experts to collaborate over a live video call and create and view AR annotations on the camera view of mobile devices and smart glasses. ARKit improves the tracking features of Remote AR on iPhones 6S and above and iPads running on the A9 or A10 processor. With ARKit's mapping capabilities, users can apply annotations... mor […]

  • Dev Report: Microsoft Unleashes Trio of Updates & Meta 2 Supports SteamVR
    by Jason Odom on September 7, 2017 at 10:26 pm

    It has been an interesting few days in developer news. The Microsoft blog has been busy with information relative to the augmented reality space. Meta 2 has also announced an interesting development this week. Here is a collection of various tidbits that have been collecting up. Fall Creators Edition Coming Oct. 17 According to one recent blog post, Microsoft has set Oct. 17 as the release date for the Fall Creators Update. This is a major update adding quite a few new features to Windows 10: Better inking A new tool that NR50 member Lorainne Bardeen showed off at Build 2017 for remixing... mor […]

  • Varidesk Raises App to Visualize & Purchase Standing Desks
    by Tommy Palladino on September 7, 2017 at 6:51 pm

    The standing desk movement has gained momentum over the past few years as research has pointed to the detrimental health effects of sitting at a desk all day. For those who are ready to take the plunge into this new paradigm, standing desk vendor Varidesk has a mobile augmented reality app, AR Office Planner, for iOS and Android. AR Office Planner saves images of visualized desks like this one.. Like other AR apps from furniture makers and sellers, AR Office Planner places various Varidesk models on the user's desk surface. Users place a printed marker for the app to anchor the models, which... mor […]

  • Research Papers & Patents Point to Magic Leap's AR Ambitions
    by Tommy Palladino on September 7, 2017 at 2:45 pm

    In June at the eMerge Americas investors conference, Magic Leap founder (and NR50 member) Rony Abovitz proclaimed that the launch of their flagship product was "not far away." Nearly three months later, an eternity in the tech world, and we have not heard an official launch date from the company. However, reviewing some recent paperwork from the company gives us something with which to speculate. Last month, the US Patent and Trademark Office granted a patent to Magic Leap for the "ornamental design" of virtual reality glasses that were originally filed in 2015. In a statement to Business... mor […]

  • The Walking Dead Doubles Down on AR with Another Mobile App
    by Tommy Palladino on September 6, 2017 at 7:45 pm

    It seems like it was just last week that AMC and Next Games unveiled their location-based zombie game based on hit TV series The Walking Dead. (Wait, actually it was just last week.) But, just like a walker seeking fresh flesh, AMC is back this week with another AR mobile app to promote the upcoming eighth season of the series. With The Walking Dead Encounter app for iOS or Android, fans can scan specially-marked packages of Mountain Dew or commercials from the brand during the show to unlock animations of various walkers. While the approach is hardly novel, AMC and Mountain Dew earn points... mor […]

  • HoloLens Dev 101: Building a Dynamic User Interface for the HoloLens, Part 2 (The System Manager)
    by Jason Odom on September 6, 2017 at 5:08 pm

    Now that we have installed the toolkit, set up our prefabs, and prepared Unity for export to HoloLens, we can proceed with the fun stuff involved in building a dynamic user interface. In this section, we will build the system manager. On the most basic level, the system manager is a simple system that is designed to work the same with any 3D object that users want to add to their scene. If it is an object with a mesh and a renderer, then it should behave the same way for the user. Unity has a few tools built in that are designed to help with this type of process: tags and layers. I utilized... mor […]

  • Share the HoloLens Experience Through MR Studio ViewPoint from Arvizio
    by Tommy Palladino on September 6, 2017 at 4:00 am

    HoloLens developer Arvizio has expanded its collaboration suite of tools for enterprises with a device that can stream and record mixed reality experiences in high-definition for local and remote audiences. Launched earlier this year, MR Studio enables enterprises to created mixed reality experiences and present content between multiple HoloLens users in the same location. Remote audiences are able to view the same content via devices running Windows or Android through a dedicated app or a secure browser link. MR Studio ViewPoint: rear view without HoloLens. Front view with HoloLens. MR... mor […]

  • Google Developer Days Sheds Some Light on ARCore
    by Tommy Palladino on September 5, 2017 at 8:54 pm

    During Google Developer Days, taking place now at the ICE Congress Center in Krakow, Poland, an introductory session on ARCore provides some insights on how the platform operates. The presentation by Googler Tom Slater includes an overview on the three pillars by which ARCore enables augmented reality for Android phones. Video: . Motion Tracking The challenge with motion tracking is converging virtual scenes with the camera view. This requires translating the movement and position of the smartphone. Inaccurate translation can lead to virtual objects floating and swimming on the view of the... mor […]

  • Huawei Flexes Their AR Muscles with AI-Infused Kirin 970
    by Tommy Palladino on September 5, 2017 at 3:04 pm

    Over the weekend at IFA 2017 in Berlin, Huawei introduced the Kirin 970 processor, the first of its kind to include artificial intelligence baked into the chip. Instead of hosting AI in the cloud, the Kirin 970 has an integrated neural network processing unit (NPU) for processing intensive tasks like image recognition on the device. During the launch presentation, Richard Yu, CEO of Huawei Technologies Consumer Business Group, cited that the Kirin 970 is capable of processing 1.2 gigabits per second, twice as fast as its predecessor, the Kirin 960. In terms of image recognition, the... mor […]

  • Vertebrae Standing Up AR Ad Platform for ARKit Arrival
    by Tommy Palladino on September 2, 2017 at 6:21 pm

    When iOS releases in the next few weeks, consumers on both iOS and Android operating systems can expect to see more AR ads in the mobile web browsers thanks to Vertebrae, an advertising platform for immersive media. Next month, Vertebrae will be able to distribute web-based AR ads to mobile browsers, just in time for the iOS 11 launch that brings with it ARKit. Vertebrae's launch partners will debut the experience through Android Chrome browsers prior to the iOS 11 release, then targeting devices running iOS 11 upon its availability. The company will offer a native SDK and a Unity-based SDK... mor […]

  • 8th Wall Breaks Down Walls Between ARKit, ARCore & the Mobile Devices They Leave Behind
    by Tommy Palladino on September 1, 2017 at 9:29 pm

    With Apple ready to unleash ARKit to millions of iPhones and iPads and ARCore on its way to supporting millions of Android devices, is there room in the world for a cross-platform mobile AR platform? On Aug. 28, Palo Alto startup 8th Wall announced its 8th Wall XR, a suite of native tools for developing mobile AR apps. They cited that, despite the introduction of ARKit, 85 percent of smartphones would lack native AR frameworks in 2018, illustrating the need for their platform. Then, on Aug. 29, Google announced ARCore, with the goal of providing AR tools to developers for 100 million Android... mor […]

  • New Moto X Packs AR Features in Its Camera
    by Tommy Palladino on August 31, 2017 at 10:02 pm

    Lenovo has been no stranger augmented reality, both in products for consumers and services for developers. At IFA 2017 in Berlin, after taking the wraps off of their AR headset and controllers for the Star Wars: Jedi Challenges AR game, the company introduced the latest smartphone from its Motorola brand, which delivers AR camera features out-of-the-box. With its dual-rear camera system and ultra low-light front camera, the Motorola X4 enables users to apply AR filters into their photos and videos.. The Moto X4 has AR filters integrated into its camera app, giving users Snapchat-like... mor […]

  • Hunt Zombies Instead of Pokémon with AR Game Based on the Walking Dead
    by Tommy Palladino on August 30, 2017 at 4:58 pm

    Niantic pioneered location-based augmented reality gaming with Ingress and popularized it with Pokémon Go, but others have attempted to replicate the model without reaching the level of success that Niantic has garnered. Cable network AMC may have cracked Niantic's formula with a mobile game based on its flagship series, The Walking Dead. A highly-dramatized trailer for The Walking Dead: Our World promises a mix of location-based AR gaming and first-person shooter. Instead of finding Pokémon in the real world to fight other Pokémon, players battle with zombies, or "walkers" in the parlance... mor […]